Genre Studies

Strategy and Card Games

Curves, hidden information and metagame reading in strategy titles.

Build Orders in Real Time Strategy

Why real-time strategy players rehearse scripted openings, and how a build order trades early economy against early pressure and risk.

4 min read

Draft and Limited Formats

How limited drafts differ from constructed play, why picks depend on what the table passes, and what separates a good pick from a merely strong card.

4 min read

Hidden Information and Bluffing

How concealed cards and units create bluff and bait opportunities for both sides, and why a bluff only works when the opponent has a reason to believe it.

4 min read

Mana Curves and Tempo

How the spread of card costs in a deck decides how smoothly it uses its resources each turn, and why curve shape follows from a deck's plan.

4 min read

Mulligan Decisions Using Probability

How to decide which opening hands to keep using simple draw odds, with land-count figures for a 60-card deck and the trade-off of a smaller hand.

4 min read

Reading Metagame Reports

How to interpret win rate and play rate tables in metagame reports, and how to avoid being misled by small samples, skewed pools and survivorship.

5 min read

Scouting and Fog of War

How incomplete information shapes risk in strategy games, and what a scout actually needs to learn to make the next decision better than a guess.

4 min read

Tempo Versus Value

Two ways to gain an edge in card and strategy games, acting faster or getting more from each resource, and how to tell which one a position favours.

4 min read

The Archetype Triangle

How aggro, control and combo styles tend to beat each other in a loose cycle, and what keeps that cycle from collapsing into one dominant strategy.

4 min read

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