Design and Systems

Game Economy Design

How currencies, markets and pacing are tuned inside games.

Arbitrage and Trading in Virtual Markets

How price gaps between servers, towns or vendors appear in online games, how players exploit them, and why designers often try to narrow those gaps.

4 min read

Battle Pass Reward Pacing

How tier spacing, experience requirements and weekly goals are tuned in a battle pass to manage how much time players invest, and what that means for fairness.

4 min read

Cost Curves in Card and Unit Design

How designers price abilities against stats so that cheap and costly cards or units stay comparable, with a simple worked example of a cost curve.

4 min read

Currency Sinks and Faucets

How designers add and remove currency through faucets and sinks to keep player balances healthy over months of play, with a simple balance example.

4 min read

Inflation in Online Game Markets

Why prices tend to drift upward in persistent online worlds, how new players are affected, and which design tools designers use to slow the rise.

4 min read

Monetisation Design and Player Trust

An educational look at how pricing models in games affect balance and perceived fairness, and why trust is a design constraint, without encouraging spending.

4 min read

Player Markets and Auction House Pricing

How supply, demand and listing fees set prices when players trade with each other in an auction house, and what designers adjust to keep trading healthy.

4 min read

Power Creep Explained

How each new release in a game nudges strength upward, why older content slowly falls behind, and what designers do to slow or reset the drift.

4 min read

Resource Scarcity and Pacing

How designers limit resources on purpose to slow progress, force choices and shape the rhythm of a match or campaign, with examples from several genres.

4 min read

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