Competitive Play

Rating and Ranking Systems

How ladders turn match results into skill ratings.

Elo Ratings Explained

A clear walk through the Elo expected score formula, the rating update step with worked numbers, and why the size of the K-factor changes how a ladder behaves.

4 min read

Glicko and Rating Uncertainty

How Glicko adds a confidence value to each rating so new or returning players move quickly, established players move less, and the system knows how sure it is.

5 min read

Matchmaking Quality Versus Queue Time

Why tighter skill matching means longer waits, how matchmakers widen their search over time, and the design choices behind balancing fair games against speed.

4 min read

Placement Matches and Starting Ratings

How a short run of games is used to guess a new player's starting level, how reliable that guess tends to be, and why early ratings often need correcting.

4 min read

Rank Inflation and Deflation

Why a ladder's ranks can drift upward or downward over a season even when player skill is unchanged, and which design features tend to cause or limit the drift.

4 min read

Rating Volatility and Win Streaks

How streaks of wins and losses move a rating, why short swings are normal even for a steady player, and how to separate real improvement from ordinary noise.

4 min read

Seasonal Resets and Soft Resets

What happens to rating accuracy and player motivation when a ladder is compressed at the start of a season, and why designers choose full, soft or partial resets.

4 min read

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