Design and Systems

Randomness Under the Hood

What random events actually do to results, from crits to streaks.

Critical Hits and Damage Variance

How crit chance and crit multiplier combine into average damage and spread, and why two builds with the same average can feel very different to play.

5 min read

Streaks and Clumping in Random Sequences

Why genuine random sequences contain runs and clusters that look suspicious to players, with simple counts showing how often streaks should appear.

5 min read

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