Player Mindset

Practice and Review

Methods for practising, reviewing and measuring improvement.

Deliberate Practice for Gamers

How targeted work on one weakness differs from simply playing more, with a practical way to choose a target, design a drill and check whether it helped.

4 min read

Reaction Time and Its Limits

What typical reaction speeds mean for game design, why frame counts matter, and how anticipation and game knowledge usually matter more than raw speed.

4 min read

Reading Positioning Heatmaps

What heatmaps of where a player spends time can reveal about habits and roles, and the limits that make them easy to misread without match context.

4 min read

Replay Review Step by Step

A repeatable method for watching your own matches, choosing which game to review, flagging a few key moments and turning them into one change to try.

4 min read

Sample Size When Judging a Change

How many games you need before a new strategy looks better rather than lucky, with a worked win rate example and practical rules for testing changes.

4 min read

Scrim Analysis for Teams

How teams can record and compare practice matches, which details to log, and how to avoid over reading small differences in scrim results.

4 min read

Setting Measurable Improvement Goals

How to choose improvement goals based on habits you control rather than rank alone, with examples of good and weak goals and a simple way to review them.

4 min read

Studying Professional Matches Effectively

How to watch high level play for decisions rather than flashy plays: what to look for, how to take notes and how to avoid copying what does not suit you.

4 min read

Tracking Your Stats in a Spreadsheet

Which numbers are worth logging after each match, how to lay out a simple sheet and how to read the totals without over trusting small samples.

4 min read

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