How luck and skill combine in competitive video games, why results never show skill directly, and how to think about each when judging players and matches.
What happens to a skill advantage at the extremes, where randomness is heavy or players are closely matched, and why the edge of skill can shrink to almost nothing.
How repeated matches between the same players help separate stable skill from noise, what a win rate can and cannot show, and where the skill ceiling comes in.
How the balance of luck and skill differs between game genres such as fighting, card, shooter and strategy games, and how it shifts as player level rises.
Practical ways to tell a lucky result from a skilled one: set a sample size in advance, expect regression, track process measures, and beware of picking the best streak.
Where chance and skill meet inside a single game: random maps, shuffled decks and drops that players must adapt to, and what adapting well actually looks like.