Start here · Essential guide
Fighting Game Frame Data Explained
Learn how startup, active and recovery frames are read in a fighting game move list, and what those numbers reveal about speed, range and risk.
Genre Studies
Frame data, neutral play and mix-up theory in fighting games.
Start here · Essential guide
Learn how startup, active and recovery frames are read in a fighting game move list, and what those numbers reveal about speed, range and risk.
How switching characters between games in a set responds to a known matchup, what it costs in practice, and why the choice is also a guessing game.
See how damage scaling reduces the payoff of each extra hit in a combo, why long combos have diminishing returns, and how to judge a combo's real value.
Understand how the frame gap after a blocked move decides who acts first, what makes a move punishable, and how attackers use small gaps in pressure.
See how matchup tables are averaged into fighting game tier lists, why the ranking hides important detail, and how to read one without over-trusting it.
How spending or saving super meter changes risk across a round in fighting games, and the trade-offs between damage, safety and long-term options.
A game theory view of high-low and left-right mix-ups in fighting games, showing why the defender must guess and why the best attack is rarely the strongest.
How fighting game players build a working model of a rival's tendencies within a single set, test it, avoid false patterns and handle opponents who adapt back.
How rollback netcode predicts inputs and corrects mistakes to keep online fighting games responsive, and where connection quality still limits fairness.
How spacing, threat ranges and whiff punishing decide who earns the first hit in a fighting game, and why patience and baiting matter in neutral.
Related topics