Genre Studies

Shooter and MOBA Tactics

Economy, map control and drafting in team shooters and MOBAs.

Draft Phase Strategy in MOBAs

How MOBA teams use the draft phase to balance composition, protect flexible picks and set the plan for the match before the first minion spawns.

4 min read

Gold Leads and Comeback Mechanics

What a gold lead is worth in a MOBA, why leads tend to snowball, and which design tools such as bounties and catch-up bonuses let a trailing team recover.

4 min read

Jungle Pathing and Clear Efficiency

How jungle route planning, camp timing and clear efficiency create pressure across a MOBA map and why the first minutes of a path matter so much.

4 min read

Last Hitting and Lane Assignments

How last hitting minions and choosing lane assignments create small gold and experience gaps that add up over a MOBA match, and how to practise the skill.

4 min read

Map Control and Rotations

How claiming space on the map gives a team information, limits where opponents can go and makes their rotations predictable in shooters and MOBAs.

4 min read

Round Economy in Tactical Shooters

How money carried between rounds drives saving, forcing and full-buy decisions in tactical shooters, with a simple worked example using invented numbers.

4 min read

Time to Kill and Weapon Balance

How time to kill is calculated, why fast and slow eliminations change reaction demands, and how designers use it to give weapons distinct roles.

4 min read

Trading Kills and Numbers Advantage

Why an even one-for-one trade is not always even, how numbers advantage changes what a trade is worth, and what team positioning makes trades possible.

4 min read

Ultimate Ability Tracking

Why counting enemy ultimate cooldowns and charge is a core input for engage decisions in hero shooters and MOBAs, and how an ultimate economy works.

4 min read

Related topics

More in genre studies